![]() ![]() There are different ways variables stored in gsc ![]() Int(string) turns a string '1' to the integer 1 Quote:Variables in gsc does not have to be defined by type like in more complex scripts neither does it have to be defined before use. Start the game without any hacks loaded.Īll Credits go to TMS_Killingdyl (loll) for this useful information about variables: ![]() Info:VAC2 DETECTED - use in private matches with sv_vac 0Ĥ. ![]() So now what? We add it to the OnPlayerSpawned() Thread: Tip: When adding any gun make sure to have _mp if its in multiplayer and have the gun name etc between the quotes “”. GiveWeapon(weaponname, 0, calcWeaponOptions (, ,, , )) The code above^^ is the code used to get your gun and its attachments and camouflage. Self giveWeapon ( ' famas_reflex_dualclip_silencer_mp ' ) So I want my favourite gun the Famas with Dual clips and silencer + Reflex sight when I spawn: Now we know some basics of gsc modding we will want to add some commands so that we can do HEAPS of awesome things ingame. These brackets are a vital component of gsc modding and must be included or else you will get many errors. The ends the line(Think of it like a sentence). This code is one part of what makes the gsc file run.Īs you can see there are many brackets in the one paragraph of code. gsc files you can use (in the gamescripts see below).įirstly we will need Itsmodsloader to load the mods : When you download a mod have u ever wondered why modders use _rank.gsc file it is because it has the OnPlayerSpawned thread. Gsc files, basically the heart of the game.Gsc modding is quite simple once you get the hang of it this tutorial will go over the basics for black ops gsc modding. Quote: The difference between PC modding and console (Xbox 360) modding: console mods require you to have a modded 'patch_mp.ff'. 12-24-2010, 00:01 (This post was last modified: 02-07-2011, 10:22 by aosma8.)īefore we start I’m also currently a beginner as well so if I make a mistake please correct me, thanks. ![]()
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